using System;
using System.Runtime.InteropServices;

namespace Common.Audio
{
    public static class Wav
    {

        [DllImport("CoreDLL.dll", SetLastError = true, CallingConvention = CallingConvention.Winapi)]
        public static extern bool PlaySound(string pszSound, IntPtr hMod, SoundFlags sf);


        [DllImport("CoreDLL.dll", SetLastError = true, CallingConvention = CallingConvention.Winapi)]
        public static extern bool PlaySound(byte[] aData, IntPtr hMod, SoundFlags sf);

        [Flags]
        public enum SoundFlags : int
        {
            SND_SYNC = 0x0000,  // play synchronously (default)
            SND_ASYNC = 0x0001,  // play asynchronously
            SND_NODEFAULT = 0x0002,  // silence (!default) if sound not found
            SND_MEMORY = 0x0004,  // pszSound points to a memory file
            SND_LOOP = 0x0008,  // loop the sound until next sndPlaySound
            SND_NOSTOP = 0x0010,  // don't stop any currently playing sound
            SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
            SND_ALIAS = 0x00010000, // name is a registry alias
            SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
            SND_FILENAME = 0x00020000, // name is file name
            SND_RESOURCE = 0x00040004  // name is resource name or atom
        }

    }
}
